class WTFEquipRocketLauncherFire extends LAWFire;

function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
    local Projectile p;

    if( FRand() <= 0.05 )
        p = Weapon.Spawn(Class'UnitedMut_v54.WTFEquipRocketLauncherProjWTF',,, Start, Dir);
	else
		p = Weapon.Spawn(ProjectileClass,,, Start, Dir);

    if( p == None )
        return None;

    p.Damage *= DamageAtten;
    return p;
}

defaultproperties
{
     AmmoClass=Class'UnitedMut_v54.WTFEquipRocketLauncherAmmo'
     ProjectileClass=Class'UnitedMut_v54.WTFEquipRocketLauncherProj'
}
